Introduction
One of the most striking features of Sapphire and Steel is
the fact that it offers so few explanations and so few obvious
answers. Not only do the backgrounds of the characters and events
remain mysterious, but the most ordinary objects take on completely
unexpected meanings. A feather pillow becomes a dangerous vengeful
creature, a nursery rhyme the physical manifestation of an evil
force, a travel chess set a terrifying weapon and gateway to time
and other dimensions. Nothing can be taken for granted in this
series.
This indeterminacy of meaning and explanation encourages viewers
to actively imagine and speculate, to create their own very personal
interpretations, to face particular types of limit experiences
and the possibility of other worlds using the structure of their
own psyches and imaginations. The whole series is an invitation
to think beyond it, to engage in difficult confrontations and
experiments in thought and imagination: it is an open challenge
to question accepted visions of social and physical reality without
this ever being a stated or obvious intention of the series. Thus,
even if the series is a relatively short one, it offers far more
fodder for creative discussion and invention than do a number
of other longer running productions with more elaborately developed
and codified world views and with far more visible signposts as
to their intentions.
This article will take up the challenge and provide speculative answers to questions raised by Sapphire and Steel. These answers are by no means intended to dispel the original mystery and indeterminacy: their purpose is rather to open further opportunities for debate, speculation and imagination... And what better place to start than with the most obvious question?
Who are Sapphire and Steel?
Ostensibly, Sapphire and Steel are two operatives who are sent
to earth to prevent or repair ruptures in the strictly ordered
fabric of time, to maintain the integrity of past, present and
future. These disruptions to time are initially assessed by 'investigators'
who are never seen, who then brief and send in 'operatives' such
as Sapphire and Steel. 'Specialists' are sent to the scene at
a later stage to undertake any specialised tasks that operatives
are unable to perform. This rather summary information emerges
in a somewhat fragmentary and incidental manner at various points
throughout the series in conversations between the two main characters,
with humans and with the two specialists Lead and Silver. This
is what Sapphire and Steel do but what sort of beings are
they and where do they come from?
Are Sapphire and Steel alien or human?
This question is worth asking for a number of reasons, especially
in view of a regrettable tendency in many American science fiction
series in particular, to make most of the principal 'alien' characters
semi-human at least in some way. In the original Star Trek,
the alien Spock is only 'half' Vulcan, the 'other half' is human.
The crew of the Enterprise in the next generation of Star Trek
features a half human betazoid, a Klingon brought up by human
parents and an android engaged in a life long quest to become
human. And in conversations between the alien Q and Captain Picard
we see the standard rhetoric that for all their faults and weaknesses,
humans have 'special qualities' unique in the universe. In the
other two offshoot series of Star Trek, Deep Space 9 and
Voyager, the resident aliens are even more tedious and
predictable than the humans. It might be argued that
Babylon 5 is slightly better on this score - but the writer
Joe Michael Straczynski still cannot resist the temptation of
mixing human with one of the more 'noble' alien races, the Minbari.
The Vorlons have also demonstrated suspicious fraternising tendencies
- of a kind at least - in their use of figures such as Jack the
Ripper to do their dirty work for them. Neither can Straczynski
resist the 'unique quality of humans' school of rhetoric. Even
in that post gulf war expression of military paranoia Space
Above and Beyond, it transpires that the evil and hideous
aliens had somewhere back in depths of time originated from the
planet earth. British science fiction tends to perform a lot better
on this front, but not even Doctor Who, it seems, can survive
his latest trans Atlantic regeneration intact. In a truly horrifying
gesture, undermining a fine tradition of long standing - the completely
alien doctor suddenly acquires a human parent, thereby 'explaining'
his long term interest in earth. Is it really necessary to be
part of a species or culture to show some interest in it? Why
is there such a determined and rigid obsession with rendering
the entire universe human in American science fiction? This is
indeed a fascinating problem and certainly one worth exploring
at more length. As some writers have suggested all of this is perhaps a thinly disguised reflection of the USA's current imperialist stance with regards to cultures which are not American.
In such a human centred universe, Sapphire and Steel are a welcome
arrival. They are clearly alien 'in the sense of being extraterrestrial'
as Steel confirms in as many words in Adventure 5. Attempts to
appropriate anything like a 'human past' for Sapphire and Steel
have been firmly but politely rejected by the writer of the series
P.J. Hammond in an interview with Rob Stanley.
How do Sapphire and Steel differ from humans?
As P.J. Hammond remarks, if Sapphire and Steel are more than 'mere
mortals' they are still to some extent 'mortal shaped'. They both
speak English (that well known universal tongue!) and appear to
have a human form, but for all this, the nature of their relationship
to their bodies is uncertain. The opening animation, which shows
glittering spheres representing a number of different 'elements',
might suggest that their human shapes are something they adopt
for the sake of convenience. Yet in Adventure 4, Sapphire, addressing
a creature which changes its face at will, states that she and
Steel have only 'one face'. Their bodies can also be damaged as
various incidents with absolute zero temperatures, barbed wire,
knives, imaginary swans and attempts at strangulation(!) indicate,
but at the same time they appear to have remarkable powers of
regeneration. In Adventure 3, the technician Silver refers in
passing to a faculty of 'instant reduplication' which might explain
these recuperative powers, but even this, it appears, is fallible.
It is the failure of this faculty which results in his disappearance
into his own past at the hands of the changeling, and he also
mentions when threatened by the transient beings, that he would
not survive in the Triassic period. One thing is clear, however,
the relation Sapphire and Steel and similar beings have to their
bodies is quite different to our own.
The fact that they are not human is apparent right from the outset.
Almost as soon as they walk in the door in Adventure 1, we see
Sapphire's eyes turn a brilliant shade of blue as she briefly
investigates the situation. The two operatives are able to communicate
telepathically with each other and have obviously arrived at the
house through some means of transport other than the more conventional
ones of car and boat, which as the boy explains can be heard coming
for miles in that isolated spot. Adventure 2 shows them teleporting
and they make more use of this power in subsequent adventures.
A marvellous but very brief scene in Adventure 5, a fine example
of Shaun O'Riordan's direction, offers perhaps the closest thing
on film to a subjective view of teleportation. The background
behind Steel fades to black and we see him in a closeup shot turning
to face a new environment. Other series, notably Blake's 7,
Star Trek: The Next Generation and The Tomorrow People
have all attempted subjective views of teleportation, but
where Sapphire and Steel is radically different is in the
fact that the two main characters do not require technology to
assist them. Neither does Steel signal in any way his intention
to teleport. Like many other scenes in the series it remains mysterious
and there are no obvious indications as to how the viewer is meant
to interpret it. As a result, this sequence arguably works far
better than other more detailed and elaborate efforts to convey
what teleportation might actually feel like.
It would also appear that the two agents have a very long lifespan
in our dimension. In Adventure 1, they reveal that they dealt
with a problem on the Marie-Celeste and indicate in Adventure
4 that the passage of hundreds of years is of little consequence
to them. They have other powers as well: the enviable ability
to change clothes and hairstyles in the blink of an eye, for instance.
Sapphire parades a number of outfits in front of Rob in Adventure
1 and both she and Steel waste no time changing into their thirties
costumes in Adventure 5. In addition, they both possess telekinetic
abilities - very handy when it comes to locking and unlocking
a variety of doors and turning off record players! Sapphire is
able to 'take time back' for limited periods, to ascertain the
age and nature of objects and to access historical data of both
a general and individual kind. Steel can reduce his body temperature
to just above absolute zero and he is very strong both psychically
and physically and often acts as a kind of anchor for the more
volatile Sapphire. Both of them appear to have hypnotic powers
of persuasion over humans which they can exercise by a touch or
a gaze but they only seldom choose to do so.
But these things aside, what most marks them as alien is the way
they respond to situations and the kind of remarks they make about
humans. They clearly regard humans as very different from themselves
and Steel, in particular, frequently expresses a mixture of exasperation
and puzzlement over human behaviour and customs. First impressions
of both Sapphire and Steel are of a rather chilly and impersonal
detachment. Steel is frequently abrupt to the point of downright
rudeness and while Sapphire might initially appear more gracious,
she is certainly a match for Steel when it comes to coolness.
While shaking hands and making polite conversation with Tully,
she is in reality communicating a cold scientific analysis of
her subject to Steel.
Neither of them react in quite the ways we would expect people
to react in similar situations, yet it is not a question of that
other well-worn science fiction cliché: the aliens-who-know-no-emotions
in the face of a unique, and as such, admirable, human prerogative.
It is more a question of a different emotional response - one
that does not always match our well trained social expectations.
There is, for example, a definite, if very understated, romantic
attachment between Sapphire and Steel, but the way this is played
out is by no means conventional, leading some viewers to wonder
whether their feelings for each other are real or indeed, whether
they exist at all. Again, nothing is at it appears to be: the
coldly distant demeanour of both characters is continually belied
by their actions in taking the most extreme risks to save humans
at every possible opportunity. If Tully is sacrificed, it is to
save hundreds of human ghosts. Both Sapphire and Steel endanger
themselves to help the woman in Adventure 6, Steel explaining
to Silver that it is their duty to do so. Indeed, it is perhaps
as a direct result of this concern that they are caught in the
trap at the end. Both agents, in fact, display strong, if strictly
controlled, emotional responses in relation to humans on a number
of occasions. For example, when Steel realises that he has almost
stabbed a baby and when the creature in Adventure 4 burns two
people alive in a photograph, he is clearly upset. There are numerous
other examples. But all these observations do no more than raise
further interesting questions, further fodder for speculation.
They merely begin to scratch the surface of the hundreds of possible
questions that one might ask...
|